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SP II can shut down entire teams if given a bit of breathing room due to the heavy stun sniper rifle, or melee-sniper comboing, and shockingly works well even at level 4 (550 cost). What it needs is a rework to include better ms skills and more sub weapons like its bullpup machine gun or given a beam rifle as a sub weapon to fill in between reloads and more reliable defenses. But from my own experience on the ps4 game the GM Sniper II badly needs a better kit, one good weapon can only do so much. Pretty small sample size, your experience might change during live once the other suits are out. Especially with the ability to hit leg parts hard through gaps in terrain and with an extra 200m range.Īnd that's before we get into the ability to effectively perma-stunlock people at 400-550 cost with quick-switching the sniper rifle and the beam saber as a frontline support.Įdit: I certainly won't complain if it gets buffed eventually though! I've found it to be way more useful than the Cannon II when used by either myself or a teammate in high-rating rated/unrated play. SPII basically requires quick loader parts and firing programs admittedly, but it does do quite a bit of work as long as it can be screened by generals (or even in a couple of cases, raids). I mean, that's where my trial data comes from as well. Also doesn't help that there's plenty of raids that will give it a miserable time like the riders, dom high speed experimental type, and z'gok family. Sp II i'd say is where it's at because theres not a whole lot you can do with it when low on ammo plus theres other supports that can provide support fire and supression for longer periods. Keep in mind this is made with ps4/5 in mind. It's nowhere near as good as when using the 170mm cannon, but it's certainly not Gunner Gundam levels of suffering. SP III is one of the better 400 cost supports now, as long as you toss on Lv3 + Lv1 quick loaders. Early prototype rifle, while fun, is of questionable value. I've had some very good runs with it using the ground type beam rifle. With the buff of the Beam gun way back, that's also a (somewhat) viable playstyle, and the bullpup mg used to work great on it between 400-450 cost (haven't tried that last one in ages though). SP II can shut down entire teams if given a bit of breathing room due to the heavy stun sniper rifle, or melee-sniper comboing, and shockingly works well at level 4 (550 cost). Originally posted by M.Remington:Eh, Some of those tier choices are a bit questionable.
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